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Mastering competencies for collaboration and aggregation in distributed learning networks

by Vance Stevens
Department of Computing, The Petroleum Institute, Abu Dhabi, UAE

Web 2.0: Impacts on multiliteracies in education

The read-write society in the 21st century

Lawrence Lessig refers to the 20th century as the read only century, i.e. a time when web pages were static, one way conveyors of information, and top down disseminators of knowledge ("The 20th century was the only read-only century in human history, totalitarian, centralizing, controlling. The 21st is the return to read-write." Lessig (2006)). The "read-write society" is what he says we are returning to in this century thanks to the increasingly conversational nature of interaction available through the Internet today.


(Locke et al., 2001)

The web's aknowledged creator, Tim Berners-Lee, might take issue with that. When asked by Scott Laningham, host of DeveloperWorks podcasts: "You know, with Web 2.0, a common explanation out there is Web 1.0 was about connecting computers and making information available; and Web 2 is about connecting people and facilitating new kinds of collaboration. Is that how you see Web 2.0?" Berners-Lee replied: "Totally not. Web 1.0 was all about connecting people. It was an interactive space, and I think Web 2.0 is, of course, a piece of jargon, nobody even knows what it means. If Web 2.0 for you is blogs and wikis, then that is people to people. But that was what the Web was supposed to be all along." Laningham (2006).

Despite the clear intent of its inventor, it is only now that his vision is being universally implemented, which might account for the wide acceptance of Tim O'Rielly's (2005) creation of the term Web 2.0 to denote the transformation of the web from a time of static web pages designed to be consumed passively -- into a Web rich in interactions among users. Indeed the Internet now offers a plethora of tools shared at web sites which allow users to create or upload their own web artifacts which are most often hosted on the site, for free and seemingly forever. There are hundreds if not thousands of such sites and tools, and they have significant impact on learning when they enourage students to be reflective while being interactive. These two play on one another - students find an audience for their reflections, encouraging them to reflect more and alter their output. Deeper more profound reflecton attracts a wider audience, who in turn engage in self-reflection as this becomes influenced by the reflections of others, and so on. The tools available such as blogs, wikis, and Google docs, tend to support the process of developing ideas, particularly through collaboration online. (Sessums 2007). The read/write Web 2.0 has become an excellent vehicle for linking students in constructivist learning endeavors taking advantage of the connectivist tendencies of distributed learning networks.

The following video has become very popular because it illustrates this pleasantly and succinctly in modernly multiliterate terms. One of its points is that the Web operates off metadata, so that when we tag items, we teach the machine, billions of times a day, to help us find information and connect with others associating themselves with similar tags.


http://youtube.com/watch?v=NLlGopyXT_g (Final Version)
There is a transcript of this video on the Kansas State University, Dept. of Cultural Anthropology, Digital Ethnography blog: http://mediatedcultures.net/ksudigg/?p=78 as well as at many other locations on the Internet.

In most good web sites today, there are numerous ways you can interact. You can leave a comment, take a poll, rate the site, review it, you can even subscribe to a service that tells you who else is on the site at the same time you are and contact them. You are not limited to doing this on other people's sites - you can make your own. You can easily set up your own web presence on other people's servers, for free, and they're falling over themselves to attract your participation. Once there you can upload or create text and augment it with digital graphics, audio, or video which you might upload or create on the site. Back in the read only century, you had to know some HTML, you had to arrange your own web hosting, usually had to pay for it, and bandwidth and the amount of space available seriously restricted where you could park your large files. Nowadays, I upload large sound files to Podomatic or Wikispaces just to give them a url so I can use them at other websites. For video there are many fine services like blip.tv, Google Video, and YouTube that will not only give your videos a home on the web but give you the script to embed their players in your blogs and web pages.

A young generation of computer users is taking for granted that there will always be such tools at their fingertips. Digital immigrants and digital natives are how Marc Prensky (2001) divides the world of computer users. Digital natives grew up with computers and technology. Digital immigrants were raised in the good old days of snail mail and long distance phone calls and do not necessarily find technology to be second nature. Texting, instant messaging and MySpace are ways of communicating that appeal to digital natives, who work at what has been called twitch speed (Prensky, 1998; Katz, 2000), and for whom technology is "always on". If you are a digital native, then you probably don't remember how things were in the read-only century.

Multiliteracies

Digital natives and immigrants, blogs, Twitter, Second Life, Breeze, etc. illustrate where many of us are coming from in the means we use of communicating with one another. Writing in the traditional sense is a skill that will always be required, but its importance as a component in our means of communication has diminished. For a long time writing was the sole means of communication apart from speaking, and certainly it was for a long time the only way to preserve what we wished to record (aside from art and music). It remains true that an ability to write well is important and even crucial to the art of conveying ideas today, but the role of text in what we convey in digital format is no longer the only skill we have to master in order to communicate effectively throughout an online distributed knowledge network. (Lorenzo, Oblinger, and Dziuban, 2004)

Nowadays, after several centuries where print literacy was what was understood by the term 'literacy', educators are starting to think in terms of 'multiliteracies' (Unsworth, 2001). Multiliteracies was a term coined by the New London Group in 1996. Multiliteracies means literacy skills that help people communicate meaningfully in the media available to all parties in the conversations taking place with regard to that communication. Multiliteracies has many dimensions to it; Selber (2004) for example breaks the concept into its functional, rhetorical, and critical aspects, which basically means that to be multiliterate you must use technology fluidly, to the point where you use it comfortably, seamlessly, rather than let it control you, you know how to communicate with others about how you use, develop, and repair technology, and you are able to understand and articulate the many impacts of technology on our lives and those of others in other walks of life and economic strata.

You might also like to look at what I've written on the topic in TESL-EJ: Stevens 2005 and 2006, and in my blog, Stevens 2007.

There are many interesting examples of how communication takes place among people whose muliliteracy skills are well developed; e.g. the interesting Commoncraft video series by Lee and Sachi LeFever); on RSS, for example: http://www.commoncraft.com/rss_plain_english, or the I Generation Fan Video at http://www.youtube.com/watch?v=eaQr9zXSY84 for a more in-your-face example (good illustration of Prensky's 2005 mantra: "engage me or enrage me"). These utilize video and sound, and to the degree that these convey messages with little resort to traditional text. You might say, so what, TV has been around for a long time conveying messages in much the same way. The crucial difference here is that the newer media are interactive. TV was and still is a one-way stream. With YouTube you can leave comments, post your own video in response to someone else's, see related media, see it when you feel like it, etc.

Blogs lend themselves particularly well to the embedding of YouTube videos, Bubbleshare slide shows, flash animations and movies, graphics of all types, and embedded sounds. When these media files are hosted at Web 2.0 sites and spaces, typically the code for embedding them in one's own blog is available on the site, and equally typically, people seem to know how to use that code, or can figure it out, and make the media play on their own blogs and web pages.

Text remains crucial in blogs, wikis, and podcasts (especially where these are written out in advance). Terry Freedman's (2004-2007) project Coming of Age is an excellent example of what appears at times to be a book, or an ebook, and in its podcast form is a set of texts which can be clicked on or subscribed to and heard being read, as most of the texts were prepared in advance and posted on the site.


Keep up with the latest offerings of this ever-expanding tome via the RSS feed here: http://web2booklet.blogspot.com/2006_07_01_archive.html

An emerging genre, or buzzword if you like, for teaching using a multiliteracies approach is digital storytelling. Digital storytelling incorporates constructivist principles in encouraging students to use whatever medium seems appropriate to convey what it is they want to convey. A good characterization of what digital storytelling is can be found in a podcast on the topic by Wesley Fryer (2006). The fact that the literacy cited here is oral literacy, and the means to record and convey it digital, is further illustration of the ligitimacy of this departure from the what would previously have been regarded a constraint on citing only printed matter in academic writing.

Web 2.0 tools help us teach in the context of collaboration with face to face or online partners. Possiblilities include geographic mapping tools, Wikipedia, and collaborative graphics tools like Gliffy, as well as concept mapping tools to help students convey ideas. There is a free spreadsheets in Open Office, and online spreadsheets in Google docs and Zoho to help them analyze data, in the latter case collaboratively. There are blogs, wikis, and a word processor in Google docs to allow students to compose in collaboration with partners, and powerful free recording and sound processing tools such as Audacity and the video editing tool that comes with Windows to assist students in augmenting presentations with media illustrations, and numerous sites for creating slide presentations blending sound and photo images, and for uploading videos that help get the message across as well as help partners get to know each other and understand one another better.

These tools can be used in convergence with multi-user virtual environments (such as Ning, Facebook, or Second Life) and even lower-level spelling software, readability analysis systems, automatic assisted translation, text corpora, etc. How we use these resources has many implications for communication when expression in multiliterate documents includes graphics and multimedia.

What is Web 2.0?

What's Web 2.0? There is a very good intro at http://youtube.com/watch?v=nsa5ZTRJQ5w from Utech Tips http://www.utechtips.com/ .

I have cited a number of sites aimed at defining Web 2.0 by example, here: http://www.vancestevens.com/casting.htm#web20(mirrored at http://www.prof2000.pt/users/vstevens/casting.htm#web20. Some of these are noted below

References

Freedman, Terry (Ed.). (2004-2007). Web 2.0: About "Coming of Age: An introduction to the NEW worldwide web". http://www.terry-freedman.org.uk/db/web2/

Fryer, Wesley. (2006). Podcast103: Digital Storytelling in the Classroom. Moving at the Speed of Creativity: Wesley Fryer's conception of literacies required for the new future http://www.speedofcreativity.org/?p=1515.

Katz, Jon. (2000). Geeks: How Two Boys Rode the Internet out of Idaho. New York, Villard; described in Kennedy, William. 2003. Teaching at Tech: Educating the "Twitch Generation". Retrieved October 4, 2006 from: http://www.admin.mtu.edu/ctlfd/twitch.htm.

Laningham (2006). developerWorks Interviews: Tim Berners-Lee. IBM: http://www.ibm.com/developerworks/podcast/dwi/cm-int082206txt.html

Lessig, Lawrence. (2006). The Read-Write Society, a keynote given 15 September 2006 at the Wizards of OS4 conference. I am unable to reach the keynote URL itself at the moment, but in Lessig's abstract: "The 20th century was the only read-only century in human history, totalitarian, centralizing, controlling. The 21st is the return to read-write." http://www.wizards-of-os.org/index.php?id=2322 or http://www.wizards-of-os.org/programm/panels/authorship_amp_culture/keynote_the_read_write_society.html.

Larry Lessig has been making lectures recently where he has couched developments in Web 2.0 interactivity in the context of a trend of pendulum swings starting with the founders of the USA republic being countered by Jefferson liberalism and this finding renaissance with Lincoln but being lost again to 20th century media control until only now is the 'read-write society' re-emerging. One such talk is entitled "The Ethics of the Free Culture Movement" and was given in August, 2006 at the Wikimania Conference. The podcast of that talk is available at the archives http://wikimania2006.wikimedia.org/wiki/Archives, and is transcripted at http://lessig-transcript.blogspot.com/ (by Christopher Bradley). According to Bradley, Lessig places the democratic openness of recent improvements to 2-way interactivity of Internet sites and tools against the relatively controlling aspects of what he calls 'broadcast politics' in the 20th century, which killed of more postitive trends toward dialog and liberalism set in motion by Jefferson and Lincoln, which the totalitarian forces of the 20th century reversed. He sets the current climate of openness as a return to Jeffersonian ideals. According to Bradley, Lessig said that a book by Benkler, Wealth of Networks, http://www.benkler.org/wealth_of_networks/index.php/Main_Page was "possibly most important book of 21st century"

That is happening this century, leading to the impression that, whereas Lessig DID say that last century was the read-only century, he said that the 21st was the read-write century. He didn't actually say that exactly, I have discovered on digging about more that he has said that we are in a 'read-write society' this century, and contrasted this with the just-past 20th century, which he calls the read only one.

Locke, Christopher, Rick Levine, Doc Searls, and David Weinberger. (2001). The Cluetrain Manifesto. Cambridge, Mass.: Perseus Publishing.http://www.cluetrain.com/book/index.html.

Lorenzo, Oblinger, and Dziuban. (2004). Technology and the way information is created, used, and disseminated have changed, as has the definition of "net savvy" - The original white paper from Oct 2004 is here: http://www.educause.edu/ir/library/pdf/ELI3008.pdfhttp://www.learningcircuits.org/2007/0207gronstedt.htm

New London Group. (1996). A Pedagogy of Multiliteracies: Designing Social Futures. Harvard Educational Review 66 (1). Retrieved October 4, 2006 from http://wwwstatic.kern.org/filer/blogWrite44ManilaWebsite/paul/articles/A_Pedagogy_of_Multiliteracies_Designing_Social_Futures.htm or http://l-by-d.com/Multiliteracies%20HER%20Vol%2066%201996.pdf

O'Reilly, Tim. (2005). What Is Web 2.0 Design Patterns and Business Models for the Next Generation of Software. Retrieved October 4, 2006 from: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html. Hear an interview with Tim O'Reilly here: http://www.stevehargadon.com/2007/05/tim-oreilly-on-web-20-and-education.html

Prensky, Marc. (1998). Twitch Speed: Reaching Younger Workers Who Think Differently [Cover story of the January 1998 issue of The Conference Board’s magazine, Across the Board.] Retrieved October 4, 2006 from: http://www.twitchspeed.com/site/article.html.

Prensky, Marc. (2001). Digital Natives, Digital Immigrants. From On the Horizon (NCB University Press, Vol. 9 No. 5, October 2001). Retrieved October 4, 2006 from: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf#search=%22prensky%22digital%20native%22%22.

Prensky, Marc. (2005). "Engage Me or Enrage Me" What today's learners demand. EDUCAUSE Review. Retrieved October 4, 2006 from: http://www.educause.edu/ir/library/pdf/erm0553.pdf.

Selber, Stuart. (2004). Multiliteracies for a digital age. Carbondale: Southern Illinois University Press.

Sessums, Christopher. (2007). Weblog :: The Future Begins Now: School 2.0 Manifesto - Jan 31, 2007 http://elgg.net/csessums/weblog/150678.html

Stevens, Vance. (2005). Multiliteracies for Collaborative Learning Environments. TESL-EJ Vol. 9. No. 2 (September 2005) On the Internet. Retrieved October 4, 2006 from: http://tesl-ej.org/ej34/int.html.

Stevens, Vance. (2006). Revisiting multiliteracies in collaborative learning environments: Impact on teacher professional development. TESL-EJ, Volume 10, Number 2: http://www.tesl-ej.org/ej38/int.html

Stevens, Vance. (2007). The Multiliterate Autonomous Learner: Teacher attitudes and the inculcation of strategies for lifelong learning. Blog posting from AdVancEducation. Retrieved August 20, 2007 from: http://advanceducation.blogspot.com/2007/07/multiliterate-autonomous-learner.html

Unsworth, Len. 2001. Teaching Multiliteracies across the curriculum. Buckingham - Philadelphia: Open University Press. Retrieved September 26, 2005 from http://mcgraw-hill.co.uk/openup/chapters/0335206042.pdf

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